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Louise Reader

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Description
Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry.
Pages
309 pages
Collection
n.c
Parution
2014-03-05
Marque
Peter Lang AG, Internationaler Verlag der Wissenschaften
EAN papier
9783034314503
EAN PDF
9783035106671

Informations sur l'ebook
Nombre pages copiables
61
Nombre pages imprimables
61
Taille du fichier
3041 Ko
Prix
89,62 €
EAN EPUB
9783035198300

Informations sur l'ebook
Nombre pages copiables
61
Nombre pages imprimables
61
Taille du fichier
14397 Ko
Prix
89,62 €

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