Game User Experience And Player-Centered Design



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Éditeur :

Springer


Paru le : 2020-04-06



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Description


This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR.

The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.
Pages
496 pages
Collection
n.c
Parution
2020-04-06
Marque
Springer
EAN papier
9783030376420
EAN PDF
9783030376437

Informations sur l'ebook
Nombre pages copiables
4
Nombre pages imprimables
49
Taille du fichier
8817 Ko
Prix
168,79 €
EAN EPUB
9783030376437

Informations sur l'ebook
Nombre pages copiables
4
Nombre pages imprimables
49
Taille du fichier
26204 Ko
Prix
168,79 €

Barbaros Bostan is an Associate Professor in the Digital Game Design department at the Bahcesehir University/Turkey. He has a Ph.D. in Information Systems (2007) from Marmara University, an M.B.A. (2003) from Yeditepe University, and a B.S. in Electronics and Communication Engineering (2001) from Istanbul Technical University. He worked as a post-doc researcher at IDM Institute, Games Lab of the National University of Singapore between 2008 and 2010. His research areas include computer games, presence, interactivity, gamer psychology, player motivations and player profiling. Bostan has teaching experience in the areas of game history and analysis, storytelling in games, player psychology, research methods and interactive narrative. He reviews journal articles and book chapters for various journals and publishers, local and international. He was the editor of Gamer Psychology and Behavior book published by Springer. He was also one of the section editors of Encyclopedia of Computer Graphics and Games published by Springer. 


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