Télécharger le livre :  Pervasive Advertising
This book looks at the future of advertising from the perspective of pervasive computing. Pervasive computing encompasses the integration of computers into everyday devices, like the covering of surfaces with interactive displays and networked mobile phones. Advertising...

Editeur : Springer
Parution : 2011-09-21
Collection : Human–Computer Interaction Series ePub

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Télécharger le livre :  Whole Body Interaction
Whole Body Interaction is “The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environment” (England 2009).Whole Body Interaction looks at...

Editeur : Springer
Parution : 2011-04-28
Collection : Human–Computer Interaction Series ePub

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Télécharger le livre :  Global Usability
The concept of usability has become an increasingly important consideration in the design of all kinds of technology. As more products are aimed at global markets and developed through internationally distributed teams, usability design needs to be addressed in global...

Editeur : Springer
Parution : 2011-03-24
Collection : Human–Computer Interaction Series ePub

147,69

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Télécharger le livre :  Migratory Interactive Applications for Ubiquitous Environments
Ubiquitous environments are important because they allow users to move about freely and continue the interaction with the available applications through a variety of interactive devices (including cell phones, PDA's, desktop computers, digital television sets, and...

Editeur : Springer
Parution : 2011-03-03
Collection : Human–Computer Interaction Series ePub

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Télécharger le livre :  Designing Interfaces in Public Settings
Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more...

Editeur : Springer
Parution : 2011-01-04
Collection : Human–Computer Interaction Series ePub

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Télécharger le livre :  Tabletops - Horizontal Interactive Displays
The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer.The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a...

Editeur : Springer
Parution : 2010-06-16
Collection : Human–Computer Interaction Series ePub

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Télécharger le livre :  Brain-Computer Interfaces
For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of...

Editeur : Springer
Parution : 2010-06-10
Collection : Human–Computer Interaction Series ePub

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Télécharger le livre :  Evaluating User Experience in Games
It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing.It attests to the growing popularity of games and the increasing importance developing a range of theories,...

Editeur : Springer
Parution : 2010-04-12
Collection : Human–Computer Interaction Series ePub

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Télécharger le livre :  Researching Learning in Virtual Worlds
Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the...

Editeur : Springer
Parution : 2010-02-05
Collection : Human–Computer Interaction Series ePub

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Télécharger le livre :  Online Worlds: Convergence of the Real and the Virtual
William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg...

Editeur : Springer
Parution : 2009-12-08
Collection : Human–Computer Interaction Series ePub

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Télécharger le livre :  The Engineering of Mixed Reality Systems
An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book...

Editeur : Springer
Parution : 2009-10-21
Collection : Human–Computer Interaction Series ePub

210,99

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Télécharger le livre :  Multimodal Usability
This preface tells the story of how Multimodal Usability responds to a special challenge. Chapter 1 describes the goals and structure of this book. The idea of describing how to make multimodal computer systems usable arose in the European Network of Excellence SIMILAR...

Editeur : Springer
Parution : 2009-10-03
Collection : Human–Computer Interaction Series ePub

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Télécharger le livre :  Awareness Systems
People go about their daily tasks with an in-built awareness of their social and physical environments. This awareness helps them to work cooperatively in groups, coordinate actions, and to maintain and enhance social communication with others. Networked technology has...

Editeur : Springer
Parution : 2009-06-22
Collection : Human–Computer Interaction Series ePub

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Télécharger le livre :  Minimalism
The notion of Minimalism is proposed as a theoretical tool supporting a more differentiated understanding of reduction and thus forms a standpoint that allows definition of aspects of simplicity. Possible uses of the notion of minimalism in the field of human–computer...

Editeur : Springer
Parution : 2009-06-12
Collection : Human–Computer Interaction Series ePub

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Télécharger le livre :  User-Centered Interaction Design Patterns for Interactive Digital Television Applications
Technology is meant to make life easier and to raise its quality. Our interaction with technology should be designed according to human needs instead of us being required to adapt to technology. Even so, technology may change quickly and people and their habits change...

Editeur : Springer
Parution : 2009-06-12
Collection : Human–Computer Interaction Series ePub

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Télécharger le livre :  Web Accessibility
Covering key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial appraisals of disabilities, this important book provides comprehensive coverage of web accessibility. Written by leading experts in the...

Editeur : Springer
Parution : 2008-08-01
Collection : Human–Computer Interaction Series ePub

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Télécharger le livre :  Human-Centered Software Engineering - Integrating Usability in the Software Development Lifecycle
Human-CenteredSoftwareEngineering: BridgingHCI,UsabilityandSoftwareEngineering From its beginning in the 1980’s, the ?eld of human-computer interaction (HCI) has beende?nedasamultidisciplinaryarena. BythisImeanthattherehas beenanexplicit recognition that distinct skills...

Editeur : Springer
Parution : 2006-06-26
Collection : Human–Computer Interaction Series PDF

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Télécharger le livre :  Funology
This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based...

Editeur : Springer
Parution : 2006-03-28
Collection : Human–Computer Interaction Series PDF

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